Loot tables

Mortal Online 2 · 3.1.20.29
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About the data
Chance per kill. Each monster's chance combines its own drop line with any shared table it rolls. A shared-table drop is the table's roll × the item's chance in it (e.g. the rings & amulets table rolls 1%, then Ring T5 is 1% → 0.01% per kill). When an item comes from several sources, the chances are combined as independent rolls. "1 in N" is the average number of kills per drop.
Badges. Boss, Event, Relic, Spawn (trigger-spawned), Ritual, Haven and Pet versions of a monster get a badge instead of a name prefix. A few monsters exist under two IDs with the same drops (e.g. AI_Goriax and MO2_AI_Goriax); the AI_ one is tagged “alt ID”.
Converted names. Trinket tiers map to metals: T1 Cuprum, T2 Silver, T3 Gold, T4 Skadite, T5 Oghmium. Essence Orbs keep their tier names.
Trinket gems. The gem on a ring or amulet is not in the loot data — it is decided when the item drops. Possible gems by metal: Cuprum Red Coral – Amethyst, Silver Red Coral – Ruber, Gold / Skadite / Oghmium Red Coral – Adamant (full range). Monster names drop prefixes such as AI, MO2, Humanoid, Event, Boss, Relic and Undead; Boss, Event and Relic are shown as badges instead. Search always finds both the converted and the original names.
Monster types are guessed from words in the monster names, so a few may be tagged loosely. A monster can have several types.
Loose gems. The Gems tab lists gem items monsters drop on their own. Amethyst, Topaz and Ruber share names with trinket gems, but the data doesn't link them to trinkets. The letter after a gem (A / B / C) is its variant code from the game data.
Amounts. “Avg / kill” is the average amount you get per kill (chance × average stack size), summed over every source. Carcass amounts are the carcass weight range.
Unknown rolls (*). A few shared tables (pet items for bosses, fish, fishing rods) don't say how often they roll; their chances are shown as if the table always rolls, so treat them as an upper limit.
Butchering. Carcasses, their Zoology skill path and weight ranges come from the separate carcass table. Weights per monster come from the loot data. Carcasses listed faded aren't dropped by any monster in this data.
Source caveat. The decoded file notes a small rate of single-character decode errors, so a rare digit in a chance may be off.